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    Class AnimatedBuilding

    Inheritance
    Object
    AnimatedBuilding
    Implements
    IExistable
    Inherited Members
    Object.ToString()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: GTA
    Assembly: ScriptHookVDotNet3.dll
    Syntax
    public class AnimatedBuilding : IExistable

    Properties

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    Handle

    The handle of this AnimatedBuilding. This property is provided mainly for safer instance handling, but this is also used for equality comparison.

    Declaration
    public int Handle { get; }
    Property Value
    Type Description
    Int32
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    Matrix

    Gets this AnimatedBuildings matrix which stores position and rotation information.

    Declaration
    public Matrix Matrix { get; }
    Property Value
    Type Description
    Matrix
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    MemoryAddress

    Gets the memory address where the AnimatedBuilding is stored in memory.

    Declaration
    public IntPtr MemoryAddress { get; }
    Property Value
    Type Description
    IntPtr
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    Model

    Gets the model of this AnimatedBuilding.

    Declaration
    public Model Model { get; }
    Property Value
    Type Description
    Model
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    Position

    Gets or sets the position of this AnimatedBuilding.

    Declaration
    public Vector3 Position { get; }
    Property Value
    Type Description
    Vector3

    The position in world space.

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    Quaternion

    Gets the quaternion of this AnimatedBuilding.

    Declaration
    public Quaternion Quaternion { get; }
    Property Value
    Type Description
    Quaternion
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    Rotation

    Gets the rotation of this AnimatedBuilding.

    Declaration
    public Vector3 Rotation { get; }
    Property Value
    Type Description
    Vector3

    The yaw, pitch, roll rotation values in degree.

    Methods

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    Equals(Object)

    Determines if an Object refers to the same entity as this AnimatedBuilding.

    Declaration
    public override bool Equals(object obj)
    Parameters
    Type Name Description
    Object obj

    The Object to check.

    Returns
    Type Description
    Boolean

    true if the obj is the same entity as this AnimatedBuilding; otherwise, false.

    Overrides
    Object.Equals(Object)
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    Exists()

    Determines if this Building exists.

    Declaration
    public bool Exists()
    Returns
    Type Description
    Boolean

    true if this Building exists; otherwise, false.

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    FromHandle(Int32)

    Creates a new instance of an AnimatedBuilding from the given handle.

    Declaration
    public static AnimatedBuilding FromHandle(int handle)
    Parameters
    Type Name Description
    Int32 handle

    The building handle.

    Returns
    Type Description
    AnimatedBuilding

    Returns a AnimatedBuilding if this handle corresponds to a AnimatedBuilding. Returns null if no AnimatedBuilding exists this the specified handle

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    GetHashCode()

    Declaration
    public override int GetHashCode()
    Returns
    Type Description
    Int32
    Overrides
    Object.GetHashCode()

    Operators

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    Equality(AnimatedBuilding, AnimatedBuilding)

    Determines if two AnimatedBuildings refer to the same entity.

    Declaration
    public static bool operator ==(AnimatedBuilding left, AnimatedBuilding right)
    Parameters
    Type Name Description
    AnimatedBuilding left

    The left AnimatedBuilding.

    AnimatedBuilding right

    The right AnimatedBuilding.

    Returns
    Type Description
    Boolean

    true if left is the same entity as right; otherwise, false.

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    Inequality(AnimatedBuilding, AnimatedBuilding)

    Determines if two AnimatedBuildings don't refer to the same entity.

    Declaration
    public static bool operator !=(AnimatedBuilding left, AnimatedBuilding right)
    Parameters
    Type Name Description
    AnimatedBuilding left

    The left AnimatedBuilding.

    AnimatedBuilding right

    The right AnimatedBuilding.

    Returns
    Type Description
    Boolean

    true if left is not the same entity as right; otherwise, false.

    Implements

    IExistable
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