Class HandlingData
Namespace: GTA
Assembly: ScriptHookVDotNet3.dll
Syntax
public class HandlingData
Properties
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AntiRollBarBiasFront
Gets or sets the bias between front and rear for the anti-roll bar.
Declaration
public float AntiRollBarBiasFront { get; set; }
Property Value
| Type |
Description |
| Single |
The anti roll bar bias front. 0.0f is fully front, 1.0f is fully rear.
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AntiRollBarForce
Gets or sets the spring constant that is transmitted to the opposite wheel when under compression.
Larger numbers result in a larger force being applied.
Declaration
public float AntiRollBarForce { get; set; }
Property Value
| Type |
Description |
| Single |
The anti roll bar force.
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BrakeForce
Declaration
public float BrakeForce { get; set; }
Property Value
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CamberStiffness
Declaration
public float CamberStiffness { get; set; }
Property Value
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CenterOfMassOffset
Declaration
public Vector3 CenterOfMassOffset { get; set; }
Property Value
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ClutchChangeRateScaleDownShift
Gets or sets the clutch speed multiplier on down shifts.
Declaration
public float ClutchChangeRateScaleDownShift { get; set; }
Property Value
| Type |
Description |
| Single |
The clutch speed multiplier on down shifts.
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ClutchChangeRateScaleUpShift
Gets or sets the clutch speed multiplier on up shifts.
Declaration
public float ClutchChangeRateScaleUpShift { get; set; }
Property Value
| Type |
Description |
| Single |
The clutch speed multiplier on up shifts.
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CollisionDamageMultiplier
Declaration
public float CollisionDamageMultiplier { get; set; }
Property Value
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Declaration
public float DeformationDamageMultiplier { get; set; }
Property Value
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DriveInertia
Gets or sets the drive inertia that determines how fast the engine acceleration is.
Declaration
public float DriveInertia { get; set; }
Property Value
| Type |
Description |
| Single |
The drive inertia.
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Remarks
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EngineDamageMultiplier
Declaration
public float EngineDamageMultiplier { get; set; }
Property Value
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HandBrakeForce
Declaration
public float HandBrakeForce { get; set; }
Property Value
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InertiaMultiplier
Declaration
public Vector3 InertiaMultiplier { get; set; }
Property Value
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InitialDriveForce
Gets or sets the power engine produces in top gear.
Declaration
public float InitialDriveForce { get; set; }
Property Value
| Type |
Description |
| Single |
The power engine that produces in top gear.
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InitialDriveGears
Gets or sets the number of gears (excluding reverse).
Declaration
public int InitialDriveGears { get; set; }
Property Value
| Type |
Description |
| Int32 |
The number of gears (excluding reverse).
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IsValid
Declaration
public bool IsValid { get; }
Property Value
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Mass
Declaration
public float Mass { get; set; }
Property Value
| Type |
Description |
| Single |
The weight in Kilograms.
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MemoryAddress
Gets the memory address where the HandlingData is stored in memory.
Declaration
public IntPtr MemoryAddress { get; }
Property Value
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MonetaryValue
Declaration
public int MonetaryValue { get; set; }
Property Value
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OilVolume
Gets or sets the amount of oil.
Declaration
public float OilVolume { get; set; }
Property Value
| Type |
Description |
| Single |
The amount of oil.
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PercentSubmerged
Gets or sets the percentage of the "floating height" after it falls into the water, before sinking.
Declaration
public float PercentSubmerged { get; set; }
Property Value
| Type |
Description |
| Single |
The percentage between 0 and 1.
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Remarks
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PetrolTankVolume
Gets or sets the amount of petrol that will leak after damaging a vehicle's tank.
Declaration
public float PetrolTankVolume { get; set; }
Property Value
| Type |
Description |
| Single |
The amount of petrol.
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RollCenterHeightFront
Declaration
public float RollCenterHeightFront { get; set; }
Property Value
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RollCenterHeightRear
Declaration
public float RollCenterHeightRear { get; set; }
Property Value
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SeatOffsetDistanceX
Declaration
public float SeatOffsetDistanceX { get; set; }
Property Value
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SeatOffsetDistanceY
Declaration
public float SeatOffsetDistanceY { get; set; }
Property Value
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SeatOffsetDistanceZ
Declaration
public float SeatOffsetDistanceZ { get; set; }
Property Value
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SteeringLock
Gets or sets a value that multiplies the game's calculation of the angle of the steer wheel will turn while at full turn.
Steering lock is directly related to over/under-steer.
Declaration
public float SteeringLock { get; set; }
Property Value
| Type |
Description |
| Single |
The value that multiplies the game's calculation of the angle of the steer wheel, between 0.01 and above.
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SuspensionBiasFront
Gets or sets the damping scale bias between front and rear wheels.
This value determines which suspension is stronger, front or rear.
Declaration
public float SuspensionBiasFront { get; set; }
Property Value
| Type |
Description |
| Single |
The suspension bias front.
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Remarks
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SuspensionCompressionDamping
Declaration
public float SuspensionCompressionDamping { get; set; }
Property Value
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SuspensionForce
Gets or sets the suspension force.
Lower limit for zero force at full extension is calculated using (1.0f / (force * number of wheels)).
Declaration
public float SuspensionForce { get; set; }
Property Value
| Type |
Description |
| Single |
The suspension force.
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SuspensionLowerLimit
Gets or sets how far the wheels can move down from their original position.
Declaration
public float SuspensionLowerLimit { get; set; }
Property Value
| Type |
Description |
| Single |
The suspension lower limit.
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SuspensionRaise
Gets or sets the adjustment from artist positioning.
Declaration
public float SuspensionRaise { get; set; }
Property Value
| Type |
Description |
| Single |
The suspension raise.
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SuspensionReboundDamping
Declaration
public float SuspensionReboundDamping { get; set; }
Property Value
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SuspensionUpperLimit
Gets or sets how far the wheels can move up from their original position.
Declaration
public float SuspensionUpperLimit { get; set; }
Property Value
| Type |
Description |
| Single |
The suspension upper limit.
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TractionBiasFront
Gets or sets the value that determines the distribution of traction from front to rear.
Declaration
public float TractionBiasFront { get; set; }
Property Value
| Type |
Description |
| Single |
The value that determines distribution of traction from front to rear.
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TractionCurveMax
Declaration
public float TractionCurveMax { get; set; }
Property Value
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TractionCurveMin
Declaration
public float TractionCurveMin { get; set; }
Property Value
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TractionLossMultiplier
Gets or sets how much traction is affected by material grip differences from 1.0f.
Declaration
public float TractionLossMultiplier { get; set; }
Property Value
| Type |
Description |
| Single |
The traction loss multiplier.
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TractionSpringDeltaMax
Gets or sets the maximum distance for traction spring.
Declaration
public float TractionSpringDeltaMax { get; set; }
Property Value
| Type |
Description |
| Single |
The traction loss multiplier.
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WeaponDamageMultiplier
Declaration
public float WeaponDamageMultiplier { get; set; }
Property Value
Methods
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Equals(Object)
Declaration
public override bool Equals(object obj)
Parameters
| Type |
Name |
Description |
| Object |
obj |
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Returns
Overrides
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GetByHash(Int32)
Declaration
public static HandlingData GetByHash(int handlingNameHash)
Parameters
| Type |
Name |
Description |
| Int32 |
handlingNameHash |
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Returns
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GetByVehicleModel(Model)
Declaration
public static HandlingData GetByVehicleModel(Model VehicleModel)
Parameters
| Type |
Name |
Description |
| Model |
VehicleModel |
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Returns
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GetHashCode()
Declaration
public override int GetHashCode()
Returns
Overrides
Operators
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Equality(HandlingData, HandlingData)
Declaration
public static bool operator ==(HandlingData left, HandlingData right)
Parameters
Returns
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Inequality(HandlingData, HandlingData)
Declaration
public static bool operator !=(HandlingData left, HandlingData right)
Parameters
Returns