Class EntityBoneCollection
Inheritance
EntityBoneCollection
Namespace: GTA
Assembly: ScriptHookVDotNet3.dll
Syntax
public class EntityBoneCollection : IEnumerable<EntityBone>, IEnumerable
Fields
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_owner
Declaration
protected readonly Entity _owner
Field Value
Properties
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Core
Gets the core bone of this Entity.
Declaration
public EntityBone Core { get; }
Property Value
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Count
Gets the number of bones that this Entity has.
Declaration
public int Count { get; }
Property Value
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Item[Int32]
Declaration
public EntityBone this[int boneIndex] { get; }
Parameters
Type |
Name |
Description |
Int32 |
boneIndex |
The bone index.
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Property Value
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Item[String]
Declaration
public EntityBone this[string boneName] { get; }
Parameters
Type |
Name |
Description |
String |
boneName |
Name of the bone.
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Property Value
Methods
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Contains(String)
Determines whether this Entity has a bone with the specified bone name
Declaration
public bool Contains(string boneName)
Parameters
Type |
Name |
Description |
String |
boneName |
Name of the bone.
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Returns
Type |
Description |
Boolean |
true if this Entity has a bone with the specified bone name; otherwise, false.
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GetEnumerator()
Declaration
public IEnumerator<EntityBone> GetEnumerator()
Returns
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GetHashCode()
Declaration
public override int GetHashCode()
Returns
Overrides
Explicit Interface Implementations
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IEnumerable.GetEnumerator()
Declaration
IEnumerator IEnumerable.GetEnumerator()
Returns
Implements