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    Class ServerEvents

    Inheritance
    Object
    ServerEvents
    Inherited Members
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Object.ReferenceEquals(Object, Object)
    Object.ToString()
    Namespace: RageCoop.Server.Scripting
    Assembly: RageCoop.Server.dll
    Syntax
    public class ServerEvents

    Events

    OnChatMessage

    Invoked when a chat message is received.

    Declaration
    public event EventHandler<ChatEventArgs> OnChatMessage
    Event Type
    Type Description
    EventHandler<ChatEventArgs>

    OnCommandReceived

    Will be invoked from main thread before registered handlers

    Declaration
    public event EventHandler<OnCommandEventArgs> OnCommandReceived
    Event Type
    Type Description
    EventHandler<OnCommandEventArgs>

    OnPlayerConnected

    Will be invoked when a player is connected, but this player might not be ready yet(client resources not loaded), using OnPlayerReady is recommended.

    Declaration
    public event EventHandler<Client> OnPlayerConnected
    Event Type
    Type Description
    EventHandler<Client>

    OnPlayerDisconnected

    Invoked when a player disconnected, all method won't be effective in this scope.

    Declaration
    public event EventHandler<Client> OnPlayerDisconnected
    Event Type
    Type Description
    EventHandler<Client>

    OnPlayerHandshake

    Will be invoked from main thread when a client is attempting to connect, use Deny(String) to deny the connection request.

    Declaration
    public event EventHandler<HandshakeEventArgs> OnPlayerHandshake
    Event Type
    Type Description
    EventHandler<HandshakeEventArgs>

    OnPlayerReady

    Will be invoked after the client connected and all resources(if any) have been loaded.

    Declaration
    public event EventHandler<Client> OnPlayerReady
    Event Type
    Type Description
    EventHandler<Client>

    OnPlayerUpdate

    Invoked everytime a player's main ped has been updated

    Declaration
    public event EventHandler<Client> OnPlayerUpdate
    Event Type
    Type Description
    EventHandler<Client>
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