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    Class ShotFromBehindHelper

    Configure the shot from behind reaction.

    Inheritance
    Object
    CustomHelper
    ShotFromBehindHelper
    Inherited Members
    CustomHelper.Start()
    CustomHelper.Start(Int32)
    CustomHelper.Stop()
    CustomHelper.SetArgument(String, Boolean)
    CustomHelper.SetArgument(String, Int32)
    CustomHelper.SetArgument(String, Single)
    CustomHelper.SetArgument(String, String)
    CustomHelper.SetArgument(String, Vector3)
    CustomHelper.ResetArguments()
    CustomHelper.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: GTA.NaturalMotion
    Assembly: ScriptHookVDotNet3.dll
    Syntax
    public sealed class ShotFromBehindHelper : CustomHelper

    Constructors

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    ShotFromBehindHelper(Ped)

    Creates a new Instance of the ShotFromBehindHelper for sending a ShotFromBehind Message to a given Ped.

    Declaration
    public ShotFromBehindHelper(Ped ped)
    Parameters
    Type Name Description
    Ped ped

    The Ped to send the ShotFromBehind Message to.

    Remarks

    Configure the shot from behind reaction.

    Properties

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    SfbArmsOnset

    Amount of time before applying spread out arms pose.

    Declaration
    public float SfbArmsOnset { set; }
    Property Value
    Type Description
    Single
    Remarks

    Default value = 0.0f. Min value = 0.0f. Max value = 10.0f.

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    SfbForceBalancePeriod

    Amount of time not taking a step.

    Declaration
    public float SfbForceBalancePeriod { set; }
    Property Value
    Type Description
    Single
    Remarks

    Default value = 0.3f. Min value = 0.0f. Max value = 10.0f.

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    SfbHipAmount

    Hip Pitch.

    Declaration
    public float SfbHipAmount { set; }
    Property Value
    Type Description
    Single
    Remarks

    Default value = 1.0f. Min value = 0.0f. Max value = 10.0f.

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    SfbIgnoreFail

    0 = balancer fails as normal, 1 = ignore backArchedBack and leanedTooFarBack balancer failures, 2 = ignore backArchedBack balancer failure only, 3 = ignore leanedTooFarBack balancer failure only.

    Declaration
    public int SfbIgnoreFail { set; }
    Property Value
    Type Description
    Int32
    Remarks

    Default value = 0. Min value = 0. Max value = 3.

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    SfbKneeAmount

    Knee bend.

    Declaration
    public float SfbKneeAmount { set; }
    Property Value
    Type Description
    Single
    Remarks

    Default value = 0.1f. Min value = 0.0f. Max value = 1.0f.

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    SfbKneesOnset

    Amount of time before bending knees a bit.

    Declaration
    public float SfbKneesOnset { set; }
    Property Value
    Type Description
    Single
    Remarks

    Default value = 0.0f. Min value = 0.0f. Max value = 10.0f.

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    SfbNeckAmount

    Neck Bend.

    Declaration
    public float SfbNeckAmount { set; }
    Property Value
    Type Description
    Single
    Remarks

    Default value = 1.0f. Min value = 0.0f. Max value = 10.0f.

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    SfbNoiseGain

    Controls additional independent randomized bending of left/right elbows.

    Declaration
    public float SfbNoiseGain { set; }
    Property Value
    Type Description
    Single
    Remarks

    Default value = 0.0f. Min value = 0.0f. Max value = 2.0f.

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    SfbPeriod

    ShotFromBehind reaction period after being shot.

    Declaration
    public float SfbPeriod { set; }
    Property Value
    Type Description
    Single
    Remarks

    Default value = 0.7f. Min value = 0.0f. Max value = 10.0f.

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    SfbSpineAmount

    SpineBend.

    Declaration
    public float SfbSpineAmount { set; }
    Property Value
    Type Description
    Single
    Remarks

    Default value = 4.0f. Min value = 0.0f. Max value = 10.0f.

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    ShotFromBehind

    Type of reaction.

    Declaration
    public bool ShotFromBehind { set; }
    Property Value
    Type Description
    Boolean
    Remarks

    Default value = False.

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