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    Class PointGunExtraHelper

    Seldom set parameters for pointGun - just to keep number of parameters in any message less than or equal to 64.

    Inheritance
    Object
    CustomHelper
    PointGunExtraHelper
    Inherited Members
    CustomHelper.Start()
    CustomHelper.Start(Int32)
    CustomHelper.Stop()
    CustomHelper.SetArgument(String, Boolean)
    CustomHelper.SetArgument(String, Int32)
    CustomHelper.SetArgument(String, Single)
    CustomHelper.SetArgument(String, String)
    CustomHelper.SetArgument(String, Vector3)
    CustomHelper.ResetArguments()
    CustomHelper.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: GTA.NaturalMotion
    Assembly: ScriptHookVDotNet3.dll
    Syntax
    public sealed class PointGunExtraHelper : CustomHelper

    Constructors

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    PointGunExtraHelper(Ped)

    Creates a new Instance of the PointGunExtraHelper for sending a PointGunExtra Message to a given Ped.

    Declaration
    public PointGunExtraHelper(Ped ped)
    Parameters
    Type Name Description
    Ped ped

    The Ped to send the PointGunExtra Message to.

    Remarks

    Seldom set parameters for pointGun - just to keep number of parameters in any message less than or equal to 64.

    Properties

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    ConstraintStrength

    For supportConstraint = 2: force constraint strength of the supporting hands - it gets shaky at about 4.0.

    Declaration
    public float ConstraintStrength { set; }
    Property Value
    Type Description
    Single
    Remarks

    Default value = 2.0f. Min value = 0.0f. Max value = 5.0f.

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    ConstraintThresh

    For supportConstraint = 2: Like makeConstraintDistance. Force starts acting when the hands are LT 3.0*thresh apart but is maximum strength LT thresh. For comparison: 0.1 is used for reachForWound in shot, 0.25 is used in grab.

    Declaration
    public float ConstraintThresh { set; }
    Property Value
    Type Description
    Single
    Remarks

    Default value = 0.1f. Min value = 0.0f. Max value = 1.0f.

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    OriDamp

    Hand stabilization controller damping.

    Declaration
    public float OriDamp { set; }
    Property Value
    Type Description
    Single
    Remarks

    Default value = 0.0f. Min value = 0.0f. Max value = 2.0f.

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    OriStiff

    Hand stabilization controller stiffness.

    Declaration
    public float OriStiff { set; }
    Property Value
    Type Description
    Single
    Remarks

    Default value = 0.0f. Min value = 0.0f. Max value = 100.0f.

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    PosDamp

    Hand stabilization controller damping.

    Declaration
    public float PosDamp { set; }
    Property Value
    Type Description
    Single
    Remarks

    Default value = 0.0f. Min value = 0.0f. Max value = 2.0f.

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    PosStiff

    Hand stabilization controller stiffness.

    Declaration
    public float PosStiff { set; }
    Property Value
    Type Description
    Single
    Remarks

    Default value = 0.0f. Min value = 0.0f. Max value = 100.0f.

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    TimeWarpActive

    Is timeWarpActive enabled?.

    Declaration
    public bool TimeWarpActive { set; }
    Property Value
    Type Description
    Boolean
    Remarks

    Default value = False.

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    TimeWarpStrengthScale

    Scale for arm and helper strength when timewarp is enabled. 1 = normal compensation.

    Declaration
    public float TimeWarpStrengthScale { set; }
    Property Value
    Type Description
    Single
    Remarks

    Default value = 1.0f. Min value = 0.1f. Max value = 2.0f.

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    WeaponMask

    Currently unused - no intoWorldTest. RAGE bit mask to exclude weapons from ray probe - currently defaults to MP3 weapon flag.

    Declaration
    public int WeaponMask { set; }
    Property Value
    Type Description
    Int32
    Remarks

    Default value = 1024. Min value = 0.

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