Search Results for

    Show / Hide Table of Contents

    Class InjuredOnGroundHelper

    InjuredOnGround.

    Inheritance
    Object
    CustomHelper
    InjuredOnGroundHelper
    Inherited Members
    CustomHelper.Start()
    CustomHelper.Start(Int32)
    CustomHelper.Stop()
    CustomHelper.SetArgument(String, Boolean)
    CustomHelper.SetArgument(String, Int32)
    CustomHelper.SetArgument(String, Single)
    CustomHelper.SetArgument(String, String)
    CustomHelper.SetArgument(String, Vector3)
    CustomHelper.ResetArguments()
    CustomHelper.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: GTA.NaturalMotion
    Assembly: ScriptHookVDotNet3.dll
    Syntax
    public sealed class InjuredOnGroundHelper : CustomHelper

    Constructors

    | Improve this Doc View Source

    InjuredOnGroundHelper(Ped)

    Creates a new Instance of the InjuredOnGroundHelper for sending a InjuredOnGround Message to a given Ped.

    Declaration
    public InjuredOnGroundHelper(Ped ped)
    Parameters
    Type Name Description
    Ped ped

    The Ped to send the InjuredOnGround Message to.

    Remarks

    InjuredOnGround.

    Properties

    | Improve this Doc View Source

    AttackerPos

    Declaration
    public Vector3 AttackerPos { set; }
    Property Value
    Type Description
    Vector3
    Remarks

    Default value = Vector3(1.0f, 0.0f, 0.0f). Min value = 0.0f.

    | Improve this Doc View Source

    DontReachWithLeft

    Declaration
    public bool DontReachWithLeft { set; }
    Property Value
    Type Description
    Boolean
    Remarks

    Default value = False.

    | Improve this Doc View Source

    DontReachWithRight

    Declaration
    public bool DontReachWithRight { set; }
    Property Value
    Type Description
    Boolean
    Remarks

    Default value = False.

    | Improve this Doc View Source

    Injury1Component

    Declaration
    public int Injury1Component { set; }
    Property Value
    Type Description
    Int32
    Remarks

    Default value = 0. Min value = 0.

    | Improve this Doc View Source

    Injury1LocalNormal

    Declaration
    public Vector3 Injury1LocalNormal { set; }
    Property Value
    Type Description
    Vector3
    Remarks

    Default value = Vector3(1.0f, 0.0f, 0.0f). Min value = 0.0f. Max value = 1.0f.

    | Improve this Doc View Source

    Injury1LocalPosition

    Declaration
    public Vector3 Injury1LocalPosition { set; }
    Property Value
    Type Description
    Vector3
    Remarks

    Default value = Vector3(0.0f, 0.0f, 0.0f).

    | Improve this Doc View Source

    Injury2Component

    Declaration
    public int Injury2Component { set; }
    Property Value
    Type Description
    Int32
    Remarks

    Default value = 0. Min value = 0.

    | Improve this Doc View Source

    Injury2LocalNormal

    Declaration
    public Vector3 Injury2LocalNormal { set; }
    Property Value
    Type Description
    Vector3
    Remarks

    Default value = Vector3(1.0f, 0.0f, 0.0f). Min value = 0.0f. Max value = 1.0f.

    | Improve this Doc View Source

    Injury2LocalPosition

    Declaration
    public Vector3 Injury2LocalPosition { set; }
    Property Value
    Type Description
    Vector3
    Remarks

    Default value = Vector3(0.0f, 0.0f, 0.0f).

    | Improve this Doc View Source

    NumInjuries

    Declaration
    public int NumInjuries { set; }
    Property Value
    Type Description
    Int32
    Remarks

    Default value = 0. Min value = 0. Max value = 2.

    | Improve this Doc View Source

    StrongRollForce

    Declaration
    public bool StrongRollForce { set; }
    Property Value
    Type Description
    Boolean
    Remarks

    Default value = False.

    • Improve this Doc
    • View Source
    In This Article
    Back to top Generated by DocFX