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    Class ConfigureShotInjuredArmHelper

    This single message allows you to configure the injured arm reaction during shot.

    Inheritance
    Object
    CustomHelper
    ConfigureShotInjuredArmHelper
    Inherited Members
    CustomHelper.Start()
    CustomHelper.Start(Int32)
    CustomHelper.Stop()
    CustomHelper.SetArgument(String, Boolean)
    CustomHelper.SetArgument(String, Int32)
    CustomHelper.SetArgument(String, Single)
    CustomHelper.SetArgument(String, String)
    CustomHelper.SetArgument(String, Vector3)
    CustomHelper.ResetArguments()
    CustomHelper.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: GTA.NaturalMotion
    Assembly: ScriptHookVDotNet3.dll
    Syntax
    public sealed class ConfigureShotInjuredArmHelper : CustomHelper

    Constructors

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    ConfigureShotInjuredArmHelper(Ped)

    Creates a new Instance of the ConfigureShotInjuredArmHelper for sending a ConfigureShotInjuredArm Message to a given Ped.

    Declaration
    public ConfigureShotInjuredArmHelper(Ped ped)
    Parameters
    Type Name Description
    Ped ped

    The Ped to send the ConfigureShotInjuredArm Message to.

    Remarks

    This single message allows you to configure the injured arm reaction during shot.

    Properties

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    ForceStep

    Force a step to be taken whether pushed out of balance or not.

    Declaration
    public bool ForceStep { set; }
    Property Value
    Type Description
    Boolean
    Remarks

    Default value = True.

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    ForceStepExtraHeight

    Additional height added to stepping foot.

    Declaration
    public float ForceStepExtraHeight { set; }
    Property Value
    Type Description
    Single
    Remarks

    Default value = 0.1f. Min value = 0.0f. Max value = 0.7f.

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    HipRoll

    Amount of hip roll.

    Declaration
    public float HipRoll { set; }
    Property Value
    Type Description
    Single
    Remarks

    Default value = 0.0f. Min value = -2.0f. Max value = 2.0f.

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    HipYaw

    Amount of hip twist. (Negative values twist into bullet direction - probably not what is wanted).

    Declaration
    public float HipYaw { set; }
    Property Value
    Type Description
    Single
    Remarks

    Default value = 0.8f. Min value = -2.0f. Max value = 2.0f.

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    InjuredArmTime

    Length of the reaction.

    Declaration
    public float InjuredArmTime { set; }
    Property Value
    Type Description
    Single
    Remarks

    Default value = 0.3f. Min value = 0.0f. Max value = 2.0f.

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    StepTurn

    Turn the character using the balancer.

    Declaration
    public bool StepTurn { set; }
    Property Value
    Type Description
    Boolean
    Remarks

    Default value = True.

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    VelForceStep

    Velocity above which a step is not forced.

    Declaration
    public float VelForceStep { set; }
    Property Value
    Type Description
    Single
    Remarks

    Default value = 0.8f. Min value = 0.0f. Max value = 20.0f.

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    VelMultiplierEnd

    End velocity of ramp where parameters are scaled to zero.

    Declaration
    public float VelMultiplierEnd { set; }
    Property Value
    Type Description
    Single
    Remarks

    Default value = 5.0f. Min value = 1.0f. Max value = 40.0f.

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    VelMultiplierStart

    Start velocity where parameters begin to be ramped down to zero linearly.

    Declaration
    public float VelMultiplierStart { set; }
    Property Value
    Type Description
    Single
    Remarks

    Default value = 1.0f. Min value = 0.0f. Max value = 20.0f.

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    VelScales

    Use the velocity scaling parameters. Tune for standing still then use velocity scaling to make sure a running character stays balanced (the turning tends to make the character fall over more at speed).

    Declaration
    public bool VelScales { set; }
    Property Value
    Type Description
    Boolean
    Remarks

    Default value = True.

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    VelStepTurn

    Velocity above which a stepTurn is not asked for.

    Declaration
    public float VelStepTurn { set; }
    Property Value
    Type Description
    Single
    Remarks

    Default value = 0.8f. Min value = 0.0f. Max value = 20.0f.

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