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    Class CatchFallHelper

    Inheritance
    Object
    CustomHelper
    CatchFallHelper
    Inherited Members
    CustomHelper.Start()
    CustomHelper.Start(Int32)
    CustomHelper.Stop()
    CustomHelper.SetArgument(String, Boolean)
    CustomHelper.SetArgument(String, Int32)
    CustomHelper.SetArgument(String, Single)
    CustomHelper.SetArgument(String, String)
    CustomHelper.SetArgument(String, Vector3)
    CustomHelper.ResetArguments()
    CustomHelper.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: GTA.NaturalMotion
    Assembly: ScriptHookVDotNet3.dll
    Syntax
    public sealed class CatchFallHelper : CustomHelper

    Constructors

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    CatchFallHelper(Ped)

    Creates a new Instance of the CatchFallHelper for sending a CatchFall Message to a given Ped.

    Declaration
    public CatchFallHelper(Ped ped)
    Parameters
    Type Name Description
    Ped ped

    The Ped to send the CatchFall Message to.

    Properties

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    ArmsStiffness

    Stiffness of arms.

    Declaration
    public float ArmsStiffness { set; }
    Property Value
    Type Description
    Single
    Remarks

    Default value = 15.0f. Min value = 6.0f. Max value = 16.0f.

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    BackwardsMinArmOffset

    0 will prop arms up near his shoulders. -0.3 will place hands nearer his behind.

    Declaration
    public float BackwardsMinArmOffset { set; }
    Property Value
    Type Description
    Single
    Remarks

    Default value = -0.3f. Min value = -1.0f. Max value = 0.0f.

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    ExtraSit

    Scale extra-sit value 0..1. Setting to 0 helps with arched-back issues. Set to 1 for a more alive-looking finish.

    Declaration
    public float ExtraSit { set; }
    Property Value
    Type Description
    Single
    Remarks

    Default value = 1.0f. Min value = 0.0f. Max value = 1.0f.

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    ForwardMaxArmOffset

    0 will point arms down with angled body, 0.45 will point arms forward a bit to catch nearer the head.

    Declaration
    public float ForwardMaxArmOffset { set; }
    Property Value
    Type Description
    Single
    Remarks

    Default value = 0.4f. Min value = 0.0f. Max value = 1.0f.

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    LegsStiffness

    Stiffness of legs.

    Declaration
    public float LegsStiffness { set; }
    Property Value
    Type Description
    Single
    Remarks

    Default value = 6.0f. Min value = 4.0f. Max value = 16.0f.

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    Mask

    Two character body-masking value, bitwise joint mask or bitwise logic string of two character body-masking value (see Active Pose notes for possible values).

    Declaration
    public string Mask { set; }
    Property Value
    Type Description
    String
    Remarks

    Default value = "fb".

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    TorsoStiffness

    Stiffness of torso.

    Declaration
    public float TorsoStiffness { set; }
    Property Value
    Type Description
    Single
    Remarks

    Default value = 9.0f. Min value = 6.0f. Max value = 16.0f.

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    UseHeadLook

    Toggle to use the head look in this behavior.

    Declaration
    public bool UseHeadLook { set; }
    Property Value
    Type Description
    Boolean
    Remarks

    Default value = True.

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    ZAxisSpinReduction

    Tries to reduce the spin around the Z axis. Scale 0 - 1.

    Declaration
    public float ZAxisSpinReduction { set; }
    Property Value
    Type Description
    Single
    Remarks

    Default value = 0.0f. Min value = 0.0f. Max value = 1.0f.

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