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    Class ServerSettings

    Settings for RageCoop Server

    Inheritance
    Object
    ServerSettings
    Inherited Members
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Object.ReferenceEquals(Object, Object)
    Object.ToString()
    Namespace: RageCoop.Server
    Assembly: RageCoop.Server.dll
    Syntax
    public class ServerSettings

    Properties

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    AllowedUsernameChars

    List of all allowed username characters

    Declaration
    public string AllowedUsernameChars { get; set; }
    Property Value
    Type Description
    String
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    AnnounceSelf

    Whether or not to announce this server so it'll appear on server list.

    Declaration
    public bool AnnounceSelf { get; set; }
    Property Value
    Type Description
    Boolean
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    Description

    The description to be shown on master server

    Declaration
    public string Description { get; set; }
    Property Value
    Type Description
    String
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    GameMode

    The game mode to be shown on master server

    Declaration
    public string GameMode { get; set; }
    Property Value
    Type Description
    String
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    Language

    The language to be shown on master server

    Declaration
    public string Language { get; set; }
    Property Value
    Type Description
    String
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    LogLevel

    See LogLevel.

    Declaration
    public int LogLevel { get; set; }
    Property Value
    Type Description
    Int32
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    MasterServer

    Master server address, mostly doesn't need to be changed.

    Declaration
    public string MasterServer { get; set; }
    Property Value
    Type Description
    String
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    MaxLatency

    Maximum latency allowed for a client, a client will be kicked if it's latency it's higher than this value

    Declaration
    public int MaxLatency { get; set; }
    Property Value
    Type Description
    Int32
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    MaxPlayers

    Maximum number of players on this server

    Declaration
    public int MaxPlayers { get; set; }
    Property Value
    Type Description
    Int32
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    Name

    The server name to be shown on master server

    Declaration
    public string Name { get; set; }
    Property Value
    Type Description
    String
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    NpcStreamingDistance

    NPC data won't be sent to a player if their distance is greater than this value. -1 for unlimited.

    Declaration
    public float NpcStreamingDistance { get; set; }
    Property Value
    Type Description
    Single
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    PlayerStreamingDistance

    Player's data won't be sent to another player if their distance is greater than this value. -1 for unlimited.

    Declaration
    public float PlayerStreamingDistance { get; set; }
    Property Value
    Type Description
    Single
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    Port

    Port to listen for incoming connections

    Declaration
    public int Port { get; set; }
    Property Value
    Type Description
    Int32
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    WeatherTimeSync

    If enabled, all clients will have same weather and time as host

    Declaration
    public bool WeatherTimeSync { get; set; }
    Property Value
    Type Description
    Boolean
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    Website

    The website address to be shown on master server

    Declaration
    public string Website { get; set; }
    Property Value
    Type Description
    String
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    WelcomeMessage

    The message to send when a client connected (not visible to others)

    Declaration
    public string WelcomeMessage { get; set; }
    Property Value
    Type Description
    String
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