Class Settings
Don't use it!
Inherited Members
Namespace: RageCoop.Client
Assembly: RageCoop.Client.dll
Syntax
public class Settings
Fields
LogLevel
LogLevel for RageCoop. 0:Trace, 1:Debug, 2:Info, 3:Warning, 4:Error
Declaration
public int LogLevel
Field Value
Type | Description |
---|---|
Int32 |
Properties
DataDirectory
The directory where log and resources downloaded from server will be placed.
Declaration
public string DataDirectory { get; set; }
Property Value
Type | Description |
---|---|
String |
DisableAlternatePause
Bring up pause menu but don't freeze time when FrontEndPauseAlternate(Esc) is pressed.
Declaration
public bool DisableAlternatePause { get; set; }
Property Value
Type | Description |
---|---|
Boolean |
DisableTraffic
Disable world NPC traffic, mission entities won't be affected
Declaration
public bool DisableTraffic { get; set; }
Property Value
Type | Description |
---|---|
Boolean |
FlipMenu
Don't use it!
Declaration
public bool FlipMenu { get; set; }
Property Value
Type | Description |
---|---|
Boolean |
LastServerAddress
Don't use it!
Declaration
public string LastServerAddress { get; set; }
Property Value
Type | Description |
---|---|
String |
MasterServer
Don't use it!
Declaration
public string MasterServer { get; set; }
Property Value
Type | Description |
---|---|
String |
MenuKey
The key to open menu
Declaration
public Keys MenuKey { get; set; }
Property Value
Type | Description |
---|---|
Keys |
PassengerKey
The key to enter a vehicle as passenger.
Declaration
public Keys PassengerKey { get; set; }
Property Value
Type | Description |
---|---|
Keys |
Password
The password used to authenticate when connecting to a server.
Declaration
public string Password { get; set; }
Property Value
Type | Description |
---|---|
String |
Username
Don't use it!
Declaration
public string Username { get; set; }
Property Value
Type | Description |
---|---|
String |
Voice
Don't use it!
Declaration
public bool Voice { get; set; }
Property Value
Type | Description |
---|---|
Boolean |
WorldPedSoftLimit
The game won't spawn more NPC traffic if the limit is exceeded. -1 for unlimited (not recommended).
Declaration
public int WorldPedSoftLimit { get; set; }
Property Value
Type | Description |
---|---|
Int32 |
WorldVehicleSoftLimit
The game won't spawn more NPC traffic if the limit is exceeded. -1 for unlimited (not recommended).
Declaration
public int WorldVehicleSoftLimit { get; set; }
Property Value
Type | Description |
---|---|
Int32 |