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    Class Settings

    Don't use it!

    Inheritance
    Object
    Settings
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: RageCoop.Client
    Assembly: RageCoop.Client.dll
    Syntax
    public class Settings

    Fields

    LogLevel

    LogLevel for RageCoop. 0:Trace, 1:Debug, 2:Info, 3:Warning, 4:Error

    Declaration
    public int LogLevel
    Field Value
    Type Description
    Int32

    Properties

    DataDirectory

    The directory where log and resources downloaded from server will be placed.

    Declaration
    public string DataDirectory { get; set; }
    Property Value
    Type Description
    String

    DisableAlternatePause

    Bring up pause menu but don't freeze time when FrontEndPauseAlternate(Esc) is pressed.

    Declaration
    public bool DisableAlternatePause { get; set; }
    Property Value
    Type Description
    Boolean

    DisableTraffic

    Disable world NPC traffic, mission entities won't be affected

    Declaration
    public bool DisableTraffic { get; set; }
    Property Value
    Type Description
    Boolean

    FlipMenu

    Don't use it!

    Declaration
    public bool FlipMenu { get; set; }
    Property Value
    Type Description
    Boolean

    LastServerAddress

    Don't use it!

    Declaration
    public string LastServerAddress { get; set; }
    Property Value
    Type Description
    String

    MasterServer

    Don't use it!

    Declaration
    public string MasterServer { get; set; }
    Property Value
    Type Description
    String

    MenuKey

    The key to open menu

    Declaration
    public Keys MenuKey { get; set; }
    Property Value
    Type Description
    Keys

    PassengerKey

    The key to enter a vehicle as passenger.

    Declaration
    public Keys PassengerKey { get; set; }
    Property Value
    Type Description
    Keys

    Password

    The password used to authenticate when connecting to a server.

    Declaration
    public string Password { get; set; }
    Property Value
    Type Description
    String

    Username

    Don't use it!

    Declaration
    public string Username { get; set; }
    Property Value
    Type Description
    String

    Voice

    Don't use it!

    Declaration
    public bool Voice { get; set; }
    Property Value
    Type Description
    Boolean

    WorldPedSoftLimit

    The game won't spawn more NPC traffic if the limit is exceeded. -1 for unlimited (not recommended).

    Declaration
    public int WorldPedSoftLimit { get; set; }
    Property Value
    Type Description
    Int32

    WorldVehicleSoftLimit

    The game won't spawn more NPC traffic if the limit is exceeded. -1 for unlimited (not recommended).

    Declaration
    public int WorldVehicleSoftLimit { get; set; }
    Property Value
    Type Description
    Int32
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